"Breakfast"
Interior scene creation
This Is also one of my Personal Projects. All aspects are created By me. It took 5-6 weeks to build this from scratch.
This is the Final Graded Scene.
Assets Creation.
All these table top items are created using Maya, Substance painter Substance designer, Z-Brush, and Mari.
Furniture's are made using Maya (only the wood bark is created using Speed tree.) and textured using substance Painter.
These vegetation is designed using Speed tree, and all the leaves and barks are photographed and scanned, then used Photoshop to generate there Texture maps. Flowers nad pois are made using Maya. All plants are exported in Low poly mood.
Some Textures Created
I used Substance designer to generate several Procedural Maps to several Objects. and others are textured using Substance Painter and Mari.
Scene Lighting
Scene was lighted using 2 lights, one HDR and one area light. Test the scene with several light conditions and light angles. After using the light condition and angle, i have done several test renders to measure the render time and quality. Then I caused necessary AOV passes and added several render layers to render separately with those AOV passes as multi EXR file. This gave me more flexibility on compositing and color correction.
This is the final graded Video.