"Breakfast" Interior scene creation

"Breakfast"
Interior scene creation

This Is also one of my Personal Projects. All aspects are created By me. It took 5-6 weeks to build this from scratch.

This is the Final Graded Scene.


Assets Creation.
 All these table top items are created using Maya, Substance painter Substance designer, Z-Brush, and Mari.

 Furniture's are made using Maya (only the wood bark is created using Speed tree.) and textured using substance Painter. 

These vegetation is designed using Speed tree, and all the leaves and barks are photographed and scanned, then used Photoshop to generate there Texture maps. Flowers nad pois are made using Maya. All plants are exported in Low poly mood. 

Some Textures Created

 
I used Substance designer to generate several Procedural Maps to several Objects. and others are textured using Substance Painter and Mari.

Scene Lighting

 Scene was lighted using 2 lights, one HDR and one area light. Test the scene with several light conditions and light angles. After using the light condition and angle, i have done several test renders to measure the render time and quality. Then I caused necessary AOV passes and added several render layers to render separately with those AOV passes as multi EXR file. This gave me more flexibility on compositing and color correction. 

This is the final graded Video.

 
Work Experience

February 2006 – April 2007 - Graphic Designer & Digital Printer

April 2007 – December 2007 - Graphic Designer & Digital Printer

December 2007 – January 2010 - Graphic designer

January 2010 – March 2012 - Creative Designer & Studio Photographer

From 2012 till Now working as a Freelance Designer and CG artist

Software Use
Photoshop
95%
SpeedTree
80%
Marvolus Designer
70%
Clarisse Ifx
70%
AfterEffects
80%
3Ds Max
60%
Houdini
65%
UE4
60%
iClone
80%
Substance Designer
75%
Maya
65%
Z-Brush
60%
Lumion
90%
Substance Painter
75%
NukeX
65%
Vue Extreme
60%
Illustrator
90%
Arnold
75%
V-Ray
65%
World Machine
60%