Game Character and scene Concepts Creation Project Phase 2

 Game Character and scene Concepts Creation Project 

 In this Project I have Worked on Various character Buildup and Concept Scenes creation work For a RPG Game. All these work required to be in 3D with low poly Count, Because they wanted to use these concepts straight on their game, So i have use various techniques when creating these, And also used Industry standard tools and some none industry standard tools to Accelerate the Process. My task was to give the base concepts within 3 Months, And i have managed to deliver the first concepts within that time.

 

I have used

Character Creator, Maya, Z-Brush, Substance Painter, Substance Designer, PS, Huion tablet when working on these.

Bellow are some of the Work i did.

Gladiator at a Market
 

Some Lighting test i have done

Fighting with a Cyclopes
Grayscale version of the shot

Shot From a viewers Perspective

Gladiator chariot racing



Work Experience

February 2006 – April 2007 - Graphic Designer & Digital Printer

April 2007 – December 2007 - Graphic Designer & Digital Printer

December 2007 – January 2010 - Graphic designer

January 2010 – March 2012 - Creative Designer & Studio Photographer

From 2012 till Now working as a Freelance Designer and CG artist

Software Use
Photoshop
95%
SpeedTree
80%
Marvolus Designer
70%
Clarisse Ifx
70%
AfterEffects
80%
3Ds Max
60%
Houdini
65%
UE4
60%
iClone
80%
Substance Designer
75%
Maya
65%
Z-Brush
60%
Lumion
90%
Substance Painter
75%
NukeX
65%
Vue Extreme
60%
Illustrator
90%
Arnold
75%
V-Ray
65%
World Machine
60%