Rough Landing CG intergration Project

"Rough Landing"
CG intergration Project

Final Grade Screen. Check below links for Final video.

Concepting Phase.
Took inspiration from Star wars and Avangers Films. These are some references I took from those films.

Plane concept

Jeep Concept
I made it as a law poly model. after texturing i converted it in to Arnold standin.

Other assets I created for this.
In look development Phase i have to check each texture  to get a realistic look. For this I used PBR Method. Checked the models inside substane painter n iRay mood and exported 4K Maps from it. In here i usde UDIMs in some cases.Specialy in Plane and Jeep.I modeled them both thinking to use them in later work. so i thought its better to use UDIM s because it gives more flexibility.

Integration Process.
first I've camera matched the scene and then Placed the 3D objects accordingly. Then i have used 2 Lights to light the 3D scene to match the Raw footage lighting. For this I've used 6K 32bit exr file that I have created using VUE Extreme. (Made this atmospheric map after doing several test inside Arnold render. It helps me to get an good understanding on Raw footage Light direction). Other one is a directional light.
After setting up the Lighting I have roto painted the unwanted items from raw footage and created a clean Plate for the composition. Then i have generated a Dust animation by using Maya Fluids, and the waving Flag using N-cloth. Then I've cashed out them both as alembic files.  

After doing that i have integrated all elements together inside Maya. Then done several render tests to check the lighting and Material look and manage the render time in to more manageable duration. That's because all the renders are don using my PC, not from any render farms. So the the render tme is very important for me because i have one machine to do all my work. So I rendered out the Final Output as several render layers with Different AOVs in PXR24 EXR mood (when testing this format gave me the best malty layer exr files with minimum file size). This Helps me to be more flexible on Compositing Phase.


This is the Final Comp.

Work Experience

February 2006 – April 2007 - Graphic Designer & Digital Printer

April 2007 – December 2007 - Graphic Designer & Digital Printer

December 2007 – January 2010 - Graphic designer

January 2010 – March 2012 - Creative Designer & Studio Photographer

From 2012 till Now working as a Freelance Designer and CG artist

Software Use
Photoshop
95%
SpeedTree
80%
Marvolus Designer
70%
Clarisse Ifx
70%
AfterEffects
80%
3Ds Max
60%
Houdini
65%
UE4
60%
iClone
80%
Substance Designer
75%
Maya
65%
Z-Brush
60%
Lumion
90%
Substance Painter
75%
NukeX
65%
Vue Extreme
60%
Illustrator
90%
Arnold
75%
V-Ray
65%
World Machine
60%